Each of the three initially teased characters have a certain "crime" they carry as a burden. According to the reports, the theme of the game is "crime" and the story is centered around a young man who carries a great burden and also lives for someone or something that is important to him. It was announced on September 11, 2018, via its Japanese Twitter account. Tales of Crestoria ( テイルズ オブ クレストリア, Teiruzu obu Kuresutoria ?) is a mobile Tales of title. "Howling for Honey" by GESU NO KIWAMI OTOME But the trick is getting old now, and all each new game seems to do is add in a new set of rules and gimmicks.Kousuke Fujishima, Mutsumi Inomata, Miyuki Kobayashi, Daigo Okumura The basics are usually the same in each game, with an emphasis on combos that work like a mid-level brawler such as God Of War. Tales has never featured traditional turn-based battles, a novelty that has served the series well over the last two decades. But again, the script is rarely good enough to justify so much non-interactive dialogue.Īpart from the skits the other aspect common to all Tales games is the real-time combat. These are talking head cut scenes where you get to interact with your party in sequences that can add more backstory, or just trivial details and attempts at comedy. Much of this is done in optional ‘skits’, another mainstay of the Tales series. After being mixed up with Velvet and her crew she has no option but to work with them, but argues against their brutality whenever she can. Their stories aren’t as interesting as hers either, with the exception of Eleanor, the one nice person in the party. And while Velvet’s backstory makes some kind of sense, the reasons for her to hook up with all her almost-but-not-entirely-evil allies is rarely very convincing. The voice-acting is similarly mediocre, with the same old voices you will have heard in dozens of other games – although you can switch to the Japanese voice track if you want. The problem is that the dialogue isn’t able to make the most of the set-up (even though the translation seems pretty good), and the script never rises above average. They are evil, or at least most of them are, but they’re out for revenge, not world conquest. The story is the usual demon invasion nonsense (this is a prequel to 2015’s Tales Of Zestiria, but set so far in the past that the fact is largely irrelevant), but what makes it interesting is that the characters you control are neither the good guys nor the main villains. So it still ticks almost every box on the cliché checklist. The main character doesn’t have amnesia, but there is an annoying little mascot character and you start the game waking up from bed. In many respects it’s just a by-the-numbers example of both the franchise itself and the genre in general: the real-time combat (one of the main distinguishing features of the series) is largely the same as always, the melodramatic writing is as bad as ever, and it all goes on for far too long. To be fair, Tales Of Berseria was originally released in Japan last August, so the fact that it’s the first major Japanese role-player to be released in the West after Final Fantasy XV is just an accident of the release schedules.
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