The game was released on on Steam and itch.io, for macOS and Windows. Progress sailed through the winter, and into the next year, with a beta launching in early March. The first playable demo was finally crystalized in October of 2018, pumping the two up to see the project through like never before. Long phone calls were spent dreaming up the crazy, surreal aura that is Smile For Me. Yugo’s love for multimedia materialized into the game’s collage-art and live-action puppetry, while Day's desire to create immersive, nontraditional mechanics resulted in the game’s nod-and-shake controls.Īll content was created remotely - with Day located in New York, and Yugo in Michigan, later California. Within a week, a concept had solidified and the two began prototyping mechanics and sketching a menagerie of characters and environments. After seeing Yugo's art for the first time, Day reached out to propose a short first-person experiment, inspired by the likes of Bernband. Smile For Me began when the two members of LimboLane first met on Tumblr in April of 2018. As “The Big Event" draws near, you must help the troubled residents of the Habitat and de-mask the mysterious Doctor Habit… before it's too late. Nod and Shake your head to chat with new friends - or hunt for clues to cheer them up. Smile For Me is an unconventional first-person Point-and-Click Adventure about making people happy! Immerse yourself in a captivating multi-media world, and be the Silent Savior of the Habitat’s residents. Factsheet Developer: LimboLane Based in NY / CA Release date: Steam - Itch.io - Platforms: Windows MacOS (10.14 and earlier) Website: Regular Price: USD 12.99
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